I've always thought of casting spells taking a lot out of a wizard, sapping away their life force in exchange for powers in the arcane arts. I also thought that discovering the secrets hidden in items would always take time and an amount of effort on the wizard otherwise anyone could do it! I always thought that the old sage would perform alchemical tests, go to their library and research the items history or origin, another reason they have so many books, and may even consult with a spirit or two from a summoning circle.
So i'm a bit disappointed with the current versions of the identify spell. The spell has been regulated to almost a cantrip like spell where you can cast it once, everything about all the magical items you have on hand are revealed in exacting detail and the cost is negligible. I'm also a big fan of spell components and I love it when the resident wizards, alchemists, and meat vendors (its a profession!) salvage pieces of exotic creatures they've defeated to use in their spells, potions or to sell on their meat cart. So to see components go from many to zero is also souring, plus the use of components allows for another area where you can inject a bit of role playing. Did I mention that identify isn't even in Forth Edition Dungeons and Dragons as a spell...

